AirportPRG

2018
Unity
C#
Blender
HLSL

AirportPRG is a mobile airport management game focused on controlling the air traffic and airport staff. Taking place throughout the history of Ruzyne International Airport starting from grassy runways to a complex system of concrete ones.

I was in charge of establishing the game's art style, creating all 3D assets, writing shaders, writing movement and pathfinding logic for passenger, and creating the introductory tutorial.

I modelled and textured 11 unique airplanes with simple metallic mask implementation and normal maps.