Character experiments
2020
Blender
GIMP
Beginning in 2018, I started experimenting with very simple character designs. The goal was the ability to quickly iterate upon designs and not spend months on a single character.
High poly renditions of few of the characters. This turned out to be too ambitious and an evolution away from the simple and cartoony direction I originally intended to take.
While working on a different project, I had to quickly come up with two low poly characters. Building upon what I learned in the previous attempts, this art style turned out to be quite appealing.
From there, I began reworking old designs, giving them personality through animation, distinct outfits and possessions.
Feel free to explore all the models up close on the interactive homepage.