Character experiments

2018
Blender
GIMP

An experimental project focused on exploring various character designs and art styles. One of these characters eventually became Chloe, which was the only character I saw through to completion.

Second iteration. More conservative color palette and more realistic proportions.

High poly renditions of few of the characters. I ultimately felt this direction was too realistic in style compared to what I originally wanted to explore, and so I abandoned the project for the time being. Though I learned a lot and still intend on continuing this project some day.